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Tiki Tactics key art
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Game · Turn-based tactics

Tiki Tactics

A tactics roguelike that respects a fifteen-minute window.

Why it exists

Tactics games usually ask for an evening. Tiki Tactics asks for fifteen minutes and still lets you lose a veteran forever. Runs are six encounters long, every guardian you awaken changes the rules of the next fight, and the save state is a single resumable turn.

The design brief was written against a commute: readable at arm's length, pausable mid-turn, and playable with sound off. Everything else — the volcano that reshapes the map, the relic drafting, the three-way loyalty system — grew out of keeping that constraint intact.

Spec sheet

Released
September 2024
Installs
760K
Play rating
4.7 / 5 · 31K ratings
Built with
Godot 4.4
Team
5 people
Schedule
9 months to launch
Monetisation
Paid unlock with a free first campaign
  • Android 9.0+
  • 64-bit ARM
  • 142 MB
  • Full offline play
Tiki Tactics running in portrait on an Android phone

Portrait, one-handed, Android 9.0+

What makes it work

Six-encounter runs

A full roguelike arc — draft, escalate, boss — compressed into the length of a coffee queue, with turn-level resume.

Awakened guardians

Twelve tiki guardians, each rewriting one core rule for the rest of the run. No two clears share a strategy.

Permanent squads

Fighters carry scars, nicknames and grudges between runs. Losing one costs something you cannot buy back.

Readable at a glance

High-contrast silhouettes, colour-blind-safe threat markers and a full text mode for every icon in the game.