HUAHINE
Lagoon Drift key art
← All work

Game · Arcade racer

Lagoon Drift

Eighty seconds of throttle, spray and nerve.

Why it exists

Lagoon Drift started as a two-week prototype to answer one question — can a racing game feel fast when the player only has one thumb and a bus seat? The answer turned out to be drift chaining. Hold to turn, release to snap the foil straight, and the boost you earn is exactly the boost you can survive.

Every circuit is a real reef pass: a narrow channel, a tide that shifts mid-race, and buoy rings that reward the racing line rather than the safe one. Races cap at eighty seconds, so a session fits into a lift ride and a season fits into a commute.

Spec sheet

Released
March 2024
Installs
4.2M
Play rating
4.6 / 5 · 118K ratings
Built with
Unity 6 · URP
Team
6 people
Schedule
11 months to soft launch
Monetisation
Cosmetics, season pass, rewarded video
  • Android 8.0+
  • 64-bit ARM
  • 187 MB
  • Offline single-player
Lagoon Drift running in portrait on an Android phone

Portrait, one-handed, Android 8.0+

What makes it work

Drift chaining

One input, three depths of skill. Boost is earned from the length of a chain, not from a pickup, so the ceiling stays open for the players who stay.

Tidal circuits

Nine reef passes whose water level shifts across a race, opening shortcuts that only exist for about twelve seconds.

Ghost rivals

Asynchronous multiplayer against recorded runs from players on the same device tier, so the field feels alive without a matchmaking wait.

Sixty on a five-year-old phone

A locked frame budget and two quality tiers chosen from a device profile, validated on a rack of physical hardware before every release.